January 24, 2025
From fighting games to digital card games, eSports is popular worldwide, especially in Southeast Asia. But it’s not just a pastime or a hobby.
In 2019, during the SEA Games in the Philippines, eSports was introduced as one of the main medal events. The games played during the eSports event included popular ones like League of Legends, Valorant, and PUBG Mobile, among others.
So the question is: Will eSports in Southeast Asia become even more popular in the coming years?
What You Need to Know
The Meaning of eSports
eSports, or electronic sports, are live-streamed, organised video game competitions with cash prizes. These are tournaments that people witness online, much like any other game.
The Supporting Factors For eSports In Southeast Asia
Over 90% of the Southeast Asian population own smartphones, which helps the eSports in Southeast Asia significantly. The presence of a young population with a rising disposable income and the popularity of mobile gaming, further supported by AR and VR, aids growth.
Numbers Talk
The revenue of the eSports market is projected to reach USD 88.1 million in 2025. By 2029, its market volume is projected to be USD 115.1 million and 61.2 million users, showing an annual growth rate (CAGR) of 6.91%.
Yes or No?
The Southeast Asian nations are increasingly investing in eSports infrastructure as local game development gains impetus. With rapid eSports infrastructure and education developments, competitive gaming is evolving quickly, drawing global interest and sponsorships. The region is often dubbed as the fastest-growing market for eSports, and this is especially true for the ‘Big Six’ countries: Thailand, Vietnam, Philippines, Malaysia, Singapore, and Indonesia.
However, the flip side is the challenges of setting up a digital infrastructure for eSports in Southeast Asia, from tech integration to user training and adaptation. Concerns about cybercrime, data, and privacy are also increasing, which could impact the growth of the eSports industry. The market is also fiercely competitive and fragmented.
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